Fly Raw

This script allows the player to fly, as if they were in creative mode. Be warned, this isn’t perfect, and lag may result in your death.

Warning: This script is not suitable for servers as it causes a lot of lag!

Firstly we want to ensure that we have a neural interface and wrap it.

local modules = peripheral.find("neuralInterface")
if not modules then
	error("Must have a neural interface", 0)
end
  • We require a sensor and introspection module in order to gather information about the player
  • The sensor is used to determine where the ground is relative to the player, meaning we can slow the player before they hit the floor.
  • The kinetic augment is (obviously) used to launch the player.
if not modules.hasModule("plethora:sensor") then error("Must have a sensor", 0) end
if not modules.hasModule("plethora:scanner") then error("Must have a scanner", 0) end
if not modules.hasModule("plethora:introspection") then error("Must have an introspection module", 0) end
if not modules.hasModule("plethora:kinetic", 0) then error("Must have a kinetic agument", 0) end

We run several loop at once, to ensure that various components do not delay each other.

local meta = {}
local hover = false
parallel.waitForAny(

This loop just pulls user input. It handles a couple of function keys, as well as setting the “hover” field to true/false.

We recommend running with the keyboard in your neural interface, as this allows you to navigate without having the interface open.

	function()
		while true do
			local event, key = os.pullEvent()
			if event == "key" and key == keys.o then
				-- The O key launches you high into the air.
				modules.launch(0, -90, 3)
			elseif event == "key" and key == keys.p then
				-- The P key launches you a little into the air.
				modules.launch(0, -90, 1)
			elseif event == "key" and key == keys.l then
				-- The l key launches you in whatever direction you are looking.
				modules.launch(meta.yaw, meta.pitch, 3)
			elseif event == "key" and key == keys.k then
				-- Holding the K key enables "hover" mode. We disable it when it is released.
				if not hover then
					hover = true
					os.queueEvent("hover")
				end
			elseif event == "key_up" and key == keys.k then
				hover = false
			end
		end
	end,

Continuously update the metadata. We do this in a separate loop to ensure this doesn’t delay other functions

	function()
		while true do
			meta = modules.getMetaOwner()
		end
	end,

If we are hovering then attempt to catapult us back into air, with sufficient velocity to just counteract gravity.

	function()
		while true do
			if hover then
				-- We calculate the required motion we need to take
				local mY = meta.motionY
				mY = (mY - 0.138) / 0.8

				-- If it is sufficiently large then we fire ourselves in that direction.
				if mY > 0.5 or mY < 0 then
					local sign = 1
					if mY < 0 then sign = -1 end
					modules.launch(0, 90 * sign, math.min(4, math.abs(mY)))
				else
					sleep(0)
				end
			else
				os.pullEvent("hover")
			end
		end
	end,

If we can detect a block below us, and we’re falling sufficiently fast, then attempt to slow our fall. This needs to react as fast as possible, so we can’t call many peripheral methods here.

	function()
		while true do
			local blocks = modules.scan()
			for y = 0, -8, -1 do
				-- Scan from the current block downwards
				local block = blocks[1 + (8 + (8 + y)*17 + 8*17^2)]
				if block.name ~= "minecraft:air" then
					if meta.motionY < -0.3 then
						-- If we're moving slowly, then launch ourselves up
						modules.launch(0, -90, math.min(4, meta.motionY / -0.5))
					end
					break
				end
			end
		end
	end
)